Tarquin Ludgate

Description:

Tarquin Ludgate CR 1
XP 0
Human Druid 1
N Medium humanoid
Init 1; Senses Perception +8
DEFENSE
AC 14 / 15 (with shield)
hp 9 (1d8 +1)
Fort +3, Ref +1, Will +6
Speed 30 ft., +10 ft. Fleet
OFFENSE
Melee scimitar +0 (1d6
1/18-20), quarterstaff +0 , dagger +0
Ranged sling +1
Special Attacks
Spells Known/Prepared (Druid 1st)

STATISTICS
Str 10, Dex +13, Con +12, Int +14, Wis +18, Cha +14
Base Atk +0; CMB +0; CMD +11
Feats/Traits Pioneer (
1 Handle Animal), Desperate Focus (2 Concentration checks), Combat Casting (4 concentration checks), Spell Focus: Summoning
Skills Handle Animal +7, Heal +8, Perception +8, Ride +4, Spellcraft +6, Survival +10, Swim +4, Knowledge: Nature +8, Knowledge: Geography +6
Languages Common, Druidic, Additional, Additional
SQ Nature Bond: Badger (Jynx), Wild Empathy
ECOLOGY
Environment
Organization List party
Treasure

Bio:

Tarquin grew up near the forest of the Stolen Lands in a small pioneering settlement. Instead of mingling with the rest of the settlers, after chores were complete, he found himself more at ease within the forest. Seeing his affinity towards nature, Strisis, a local Druid of the area took young Tarquin under his wing. He showed him all that nature had to offer and that it was a perfect system. Man’s laws, however, ruin such a system.

As Tarquin’s druidic skills began to increase, he befriended a badger in the woods. Upon their kinship, Tarquin found himself in all manner of ill situations. Some that he instigated. Others that he just happened to walk into. Due to the timing of the poor luck, Tarquin named the badger, Jynx.

Tarquin Ludgate

Kingmaker gingersupremacy Farticus